Overview
When you need a photoreal 3D representation that anyone can open and explore, a textured mesh is the right deliverable.
We produce optimized meshes from scans and photogrammetry for use in visualization, VR, AR, game engines, and the web.
Capabilities
Everything you need from a single team, tuned to your project requirements.
High-Resolution Meshes
Detailed geometry suitable for close-up inspection and measurements.
Decimated Web Meshes
Lightweight meshes for browser-based viewers without sacrificing visual fidelity.
Textured Output
PBR-ready textures baked for realistic lighting in modern engines.
Format Flexibility
OBJ, FBX, GLTF/GLB, USDZ, and engine-specific exports.
Our Process
A proven, predictable workflow from kickoff to final delivery.
Capture
We combine laser scanning and photogrammetry to maximize geometric and visual quality.
Mesh Reconstruction
Dense meshes are generated, cleaned, and retopologized.
Texturing
High-resolution textures are projected and baked onto the mesh.
Delivery
You receive exports in every format your downstream pipeline needs.
What You Receive
Clear, usable deliverables formatted for your team and downstream workflows.
- Textured OBJ / FBX / GLB files
- Web-optimized viewer package
- Source texture maps
- Decimated mesh variants
- Optional VR/AR deliverables
Ready to Discuss Your 3D Mesh Generation Project?
Share your project requirements and we'll help you scope the right approach.